Note 04 · Picks and crew time
From pieces to planned picks
Erect 10 tons using different piece weights and pick groupings. Follow the effect on picks, crew time, and labor.
Planning the work
Working notes on steel erection planning, work packaging, crane operations, production measurement and project controls.
Series 01 · Project level
Each note continues the same argument: project information becomes useful when it is connected directly to how the work will be performed.
Organize the project, define the production units and separate changes in the work from changes in the operation.
A dashboard becomes more useful when its structure matches the way the field experiences the project.
Read note →Two work packages can contain the same tonnage and require very different amounts of effort.
Read note →Picks per ton describes the work mix. Man-hours per pick describes how the crew is moving through it.
Read note →Before production rates can build a schedule, the model has to reflect how the steel will actually be installed.
Read note →Convert the classified work into duration, resources, schedule logic and measurable completion gates.
Classified work and production rates give us crew-days. Crew-days connect the operation to duration and planned labor.
Read note →Work-class crew-days time-phase the sequences. The resulting schedule generates the crane and manpower loads.
Read note →The raising gang may establish the pace, but throughput depends on the entire erection operation moving work toward completion.
Read note →Spread the labor budget across the work packages, then define objective completion gates for earning it.
Read note →Find the constraint, validate the plan, respond to actual performance and preserve what the next estimate needs to know.
Every operation has a bottleneck. The entire team must organize around and elevate the constraint controlling throughput.
Read note →Use the model to test the erection plan, then connect visual progress to what the work has earned and spent.
Read note →Turn claimed progress into earned hours, compare it with actual man-hours and use the trend to focus the team’s attention.
Read note →Carry field results back into estimating, then connect the jobs ahead to the resources needed to build them.
Read note →Interactive production examples
Start with a 10-ton pick example, watch crews move through the building, then connect the 3D model to its schedule and progress.
Note 04 · Picks and crew time
Erect 10 tons using different piece weights and pick groupings. Follow the effect on picks, crew time, and labor.
Note 07 · Crews and handoffs
Move the raising gang and follow-on crews through six work areas. Compare faster erection with more welding capacity.
Note 10 · Model, schedule and progress
Select an erection sequence in the model and Gantt schedule. Compare planned timing with accepted completion gates, earned labor and actual hours.
Explore how it was built
Exploring practical uses for AI in construction and erection planning. Historical records and interactive models help us examine how work was built, communicate the sequence, and ask better questions about today’s construction challenges.
Watch steel erection and concrete placement unfold together. Scrub through the schedule, follow the crews, and see where one trade hands work to the next.
An AI-assisted exploration of how schedule data can become a shared 3D view of the work, with handoffs identified by level and grid location.
Interactive 3D · Schedule handoffs · Concrete flowThese are learning studies with linked sources and stated assumptions. Simplified animations and calculations do not replace the original investigations or project-specific engineering.